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Toxic-Shredder

24 Game Reviews

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I liked this game. The many choices of crosswords was fun, and it's a nice time killer. Good job.

shajby responds:

thanks so much ;)

I actually really liked this. The music was calming, yet fitting, the gameplay was just good enough to warrant replaying, and the graphics were simple, but great. Good job. The only thing I would improve on is maybe adding an animation when you get hit by an asteroid.

Kontur responds:

Thank your for your feedback. :)

This was pretty good. The controls were smooth and the artwork was good for what it was trying to go for. My only real complaint is the amount of enemies. If this was trying to be a bullet heaven game, then I would suggest redoing the coin system, so that they are dropped most by enemies and not the other way around. Or at least add a "replay level" feature. Other than that, good game.

This is VERY much an alpha, like you stated. I like the map, but I feel it could be improved by opening it up. Climbing hills is not fun and could be difficult if you're killing zombies. And that's all I have to say.

This is typical shovelware. The gameplay was smooth, and I'll admit that the artwork was well done and pretty to look at, but the music and the annoying pinging sound took away from the experience. I know this is aimed at little kids and casual gamers, and there is nothing wrong with feeding those markets, but when you spend more of the effort on appealing to those markets instead of targeting them, you alienate other demographics. This is a typical memory game, and I would suggest at least adding different difficulties. And that's all I have to say.

Not bad at all. I have to give a lot of credit to the playability. This had me playing again and again simply to upgrade the vehicle and see how far I could get on my upgrades. The music was bearable, and there was really no need for a plot beyond "you have a car, speed in it and avoid shit". I would say the only thing I would improve is the upgrading system. Paying 80 coins for the upgrade to my NOS every time take away the incentive to keep buying it. Add tiers to the upgrades, with each new upgrade costing more coins than the last. Anyway, not a bad game.

EarthWind responds:

Thank you for the comment. I agree the upgrade/coin system is kinda crap. I actually made this game a couple years ago and finally got around to releasing it. Since then I've learned a bit more about implementing better coins/upgrade style systems but never felt like fixing this up as it's so old.

A game with potential. I really like the idea of this game, and I feel you could run with this idea some more. For example, add difficulties and a 2-player function would add replayability to this. Also, adding a win-lose ratio would be the game seem more competitive and add more of a sense of accomplishment to winning. Anyways, a wonderful idea.

Mikea15 responds:

Thank you very much for your feedback. 2-Player functionality will come through online multiplayer. :) Thanks

This isn't bad, but it could use work. I liked the idea of a flask remake of Duck Hunt, but my grievances about this is that the music. albeit well made, doesn't fit the game's tone. Even a version made on a Casio keyboard would do. You should save this song for a Nintendo montage or something. Also I did not like the disappearing cursor. I realize it's supposed to give authenticity to the game, but I find it hard to grasp the spacial relevance between me and the target. I would suggest adding a permanent crosshair and speeding up the ducks. Other than than, a good experiment.

How do you even play this? There are no instructions, and I can't seem to press any key on my keyboard to make any difference in the screen. So, it's basically unplayable. Fix this.

Lilman326205 responds:

Its in beta. the weights are gonna fall and you and a friend using th "WASD" AND THE "IJKL" to move. I wanted to post it so my subscribers can see it

An interesting concept, and personally, I like it. However, it loses it's potential at it's simplicity. It's good for a time killer and brain jog, but the fact that it's only a clicking game makes it feel more like a quiz than a game. I would suggest adding a few animated characters (even just giving the opponent icons little swords to duel it out) to give the game some flair, and warrant the game more playability. The audience is not just looking for something to do. They also want to explore your game, and if the concept is figured out in a few seconds, they will lose interest.

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