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Toxic-Shredder

12 Game Reviews w/ Response

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Broken. I don't know if it's my computer or a glitchy multiplayer system, but it seem unplayable to me.

varsic responds:

Yes I am aware. I am trying to work with a friend such that I can work out the multiplayer system. This is the first time I've made multiplayer and its hard to go from an example thats not platformer orientated.

The music was nice, and the puzzles were interesting, but this really doesn't have a whole lot of replay value. I suppose it wasn't meant to be, and for what it is, it's pretty good, but all things considered, there are puzzle games that do this premise with a bit more affluence.

Zakenmaru responds:

Yea, I added it under a different tag.

Well, it was somewhat of a try. This has potential, but not in it's current form. The story mode needs music (CALM music that won't interfere with reading), and it should really have some sort of art to it, even if it's just sprites with guns, having it be strictly text is jarring. Also, the shooting section really needs some sort of music, and better audio for shooting the gun and reloading and such. Also, limiting the player to 20 bullets a clip for a handgun is just stupid. Give us infinite ammo on the handgun and add more firearms.

BlueWolfDevelopment responds:

Thank you for your comment. I will note it and use that to make the game better.

I like the idea and the music. Hell, I even like the little story this had. The gameplay and enemy models though... I realize this was somewhat trying to be a bullet heaven game, but i wasn't a fan of it. It was simply too simplistic for it's own good. I would say possibly add a system of powerups to warrant moving the ship that temporarily increase ammo output or give invincibility or something.

PyramidInteractive responds:

Thank you, I will begin a rework tonight. From your perspective, is the base rate of fire okay or should it be reduced slightly to increase the impact of power ups?

This game was just confusing, and the concept seemed a little uninspired. I couldn'y quite grasp the idea, and it just seems like this game was quite rushed. Perhaps add some simple music loop to it and elaborate a little better in the tutorial

ExK responds:

thank you for your feedback. what else do you like to see in the tutorial?

I liked this game. The many choices of crosswords was fun, and it's a nice time killer. Good job.

shajby responds:

thanks so much ;)

I actually really liked this. The music was calming, yet fitting, the gameplay was just good enough to warrant replaying, and the graphics were simple, but great. Good job. The only thing I would improve on is maybe adding an animation when you get hit by an asteroid.

Kontur responds:

Thank your for your feedback. :)

Not bad at all. I have to give a lot of credit to the playability. This had me playing again and again simply to upgrade the vehicle and see how far I could get on my upgrades. The music was bearable, and there was really no need for a plot beyond "you have a car, speed in it and avoid shit". I would say the only thing I would improve is the upgrading system. Paying 80 coins for the upgrade to my NOS every time take away the incentive to keep buying it. Add tiers to the upgrades, with each new upgrade costing more coins than the last. Anyway, not a bad game.

EarthWind responds:

Thank you for the comment. I agree the upgrade/coin system is kinda crap. I actually made this game a couple years ago and finally got around to releasing it. Since then I've learned a bit more about implementing better coins/upgrade style systems but never felt like fixing this up as it's so old.

A game with potential. I really like the idea of this game, and I feel you could run with this idea some more. For example, add difficulties and a 2-player function would add replayability to this. Also, adding a win-lose ratio would be the game seem more competitive and add more of a sense of accomplishment to winning. Anyways, a wonderful idea.

Mikea15 responds:

Thank you very much for your feedback. 2-Player functionality will come through online multiplayer. :) Thanks

How do you even play this? There are no instructions, and I can't seem to press any key on my keyboard to make any difference in the screen. So, it's basically unplayable. Fix this.

Lilman326205 responds:

Its in beta. the weights are gonna fall and you and a friend using th "WASD" AND THE "IJKL" to move. I wanted to post it so my subscribers can see it

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