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Toxic-Shredder

24 Game Reviews

12 w/ Responses

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One and a half stars for the effort, but this game could use some improvement. The premise of this is just a modified click escape game, and there's nothing wrong with that, it's just a bit of an old concept to go with. Setting was interesting. The music needs to be changed. It's annoying. A simple heart-tugging tune would do just fine. Honestly, I think the 3d thing in here is the 3D atmosphere. If you do decide to update this, keep that.

Broken. I don't know if it's my computer or a glitchy multiplayer system, but it seem unplayable to me.

varsic responds:

Yes I am aware. I am trying to work with a friend such that I can work out the multiplayer system. This is the first time I've made multiplayer and its hard to go from an example thats not platformer orientated.

The music was nice, and the puzzles were interesting, but this really doesn't have a whole lot of replay value. I suppose it wasn't meant to be, and for what it is, it's pretty good, but all things considered, there are puzzle games that do this premise with a bit more affluence.

Zakenmaru responds:

Yea, I added it under a different tag.

Everything is well made. But the gameplay. Is getting to the end really worth the difficulty of playing and that grating noise of whatever that stuff was? (guess guess is that aliens were having orgies in the skies and were dumping their cum to earth for shits and giggles)

Umm... It isn't working

This is the same exact game as the fruit basket one you made before. This is complete shovelware. The only thing that's different is the theme. This is not how to repeat a working concept. Newgrounds is a place for exciting games and artistic expression. Making a simple fun time-killer here and there isn't so bad, but this is again, just shovelware.

Bleh. Obvious mobile game adaption. I don't think the music fits very well, or the audio in general. I would suggest changing the music to something more "flighty" the music as it is now reminds me of a cheap social Facebook game. I would also revamp the upgrade system or just get rid of it. None of the upgrades I saw really did anything for the game and having the items be a one-time use takes away from the incentive to collect hearts, especially since you can get the same items while playing.

I like the idea and the music. Hell, I even like the little story this had. The gameplay and enemy models though... I realize this was somewhat trying to be a bullet heaven game, but i wasn't a fan of it. It was simply too simplistic for it's own good. I would say possibly add a system of powerups to warrant moving the ship that temporarily increase ammo output or give invincibility or something.

PyramidInteractive responds:

Thank you, I will begin a rework tonight. From your perspective, is the base rate of fire okay or should it be reduced slightly to increase the impact of power ups?

Age 28, Male

Welder/DJ

That one place

Joined on 1/30/15

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